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Autodesk Fusion 360 Model - Printable Version +- Forums (https://www.studioscalemodelers.com/forums) +-- Forum: Index (https://www.studioscalemodelers.com/forums/forum-623.html) +--- Forum: Studio Scale 3D (https://www.studioscalemodelers.com/forums/forum-1081.html) +---- Forum: Star Wars Studio Scale 3D Models & Parts (https://www.studioscalemodelers.com/forums/forum-1084.html) +----- Forum: ANH TIE FIGHTER (https://www.studioscalemodelers.com/forums/forum-1095.html) +----- Thread: Autodesk Fusion 360 Model (/thread-2918.html) |
Autodesk Fusion 360 Model - waterarc - 03-06-2020 Woohoo! I get to have the honor of first poster in this thread! As promised, I'm getting this thread kicked off that covers my use of Autodesk Fusion 360 for modeling the ANH TIE. For those of you who may not be familiar with Fusion 360, it is a 3d cloud-based modeling tool that Autodesk launched in 2013, and is quite easy for the new user to jump in and create designs. The license is free for hobbyists and home users who meet the requirements of the non-commercial, annually renewed license. I had previously been an ardent SolidWorks user, but when the Fusion 360 team integrated a fully-featured CAM package a couple years ago, I made the switch. Generating toolpaths for CNC machining is quite easy, and it's super convenient that the integrated CAM is directly linked to your design geometry, so any updates propagate through to the toolpaths. Creating STL files for 3D printing is even easier - right click on the component and select export as STL - detail levels are fully adjustable for smooth prints. So I'll start this first post with a handful of pics of the current progress of my TIE. I started with a 5.25" sphere and proportioned the canopy, rear cone, top hatch, and bottom hatch from available prop pics. Complex parts are modeled in separate files and then assembled together in another file. I have sought to link geometries sensibly using Fusion's parametric timeline feature, so adjustments to dimensions should propagate downstream with (hopefully) few errors. For example, I can change the canopy ring diameter and all the window mullions and details will stretch appropriately, and the cockpit hole will automagically resize to accommodate the change. I'd be happy to delve into more specific Fusion 360 modeling techniques if anyone is interested - we can tailor this thread to suit the audience. You'll see in a couple pics that I have leveraged the kit part scans to refine some of the detail pieces. I import the scan as a canvas in Fusion and use the calibrate feature on the rulers that are included in the scans. I then draft the outline sketch directly over the top of the part and extrude it in 3D and add any further details. Having the kit scans available has been a new gold mine for me! Big thanks to joewhite and all the others that have worked on these parts maps and kit scans. And yes, I am definitely going to release all the STL files and Fusion 360 files so ya'll can play around with this as you please. For free, of course! I figure that I'll post the files in stages when I have reached certain milestones in the model's completion. I think a logical first goal will be to complete the cockpit assembly with some provision for mounting the wing pylons, and then post all of those files. I will follow up with my own 3D printing process and assembly to keep this thread fresh and "real" ![]() Of course, your thoughts and comments are solicited, but this will mostly be my own artistic interpretation of the source material, so I reserve the right to make the model "correct to my eye". Although you will be able to make changes to the model to your heart's content! There is actually a collaboration feature in Fusion that allows multiple users to work on the same model concurrently - some sort of cloud digital wizardry tracks the changes and users can ratify changes. I haven't messed with this feature, but I could be cajoled into this if a like-minded group of folks wanted to play (it would certainly accelerate the timeline based on my pace so far...) As a first request of this forum, I would like to burden some kind soul with the task of a higher res image of the 1/35 Tamiya 8Rad hinged port that is part 7 in Joe's map (the detail at the front edge of the top hatch - circled in red below). The current kit scan image is a little blurry and I'd like to refine this part on my model. Thanks! RE: Autodesk Fusion 360 Model - Hammer3246 - 03-07-2020 Here ya go! Geat work so far. RE: Autodesk Fusion 360 Model - waterarc - 03-07-2020 Sweet! Thanks, Hammer - I suspected that I was missing a nut/bolt/washer on the one hinge. I’ll get that fixed up tonight. And now that I’ve taken another look at my pics, I see that the rear hexagonal window is a little big compared to the studio model. Easy enough to fix. Next up is the bottom hatch, which should be pretty straight forward, as long as I can find a good pic of the cap that covered the mounting hole. Then comes panel lines on the hull. Sounds like I’ve got my Friday night all planned out... RE: Autodesk Fusion 360 Model - waterarc - 03-13-2020 Well, I haven't made as much progress on the model in the last week as I had hoped for. The pic below shows that I focused on the Hetzer tank track details, the 8Rad part that Hammer helped me out with, and the box/struts above the canopy. I'm probably laboring over these details too much, but it is satisfying to compare it to the studio model and see that things just "look right". I want this to be a model that the rest of the community can embrace as the next best thing to having a well-done studio model reproduction kit. I certainly spent waaaay too much time pouring over forums to research the cockpit ball size - 5.0" vs 5.25" and every dimension in between. I combed through every studio model pic that I had to estimate the size from known dimensions of kit details, then factoring in camera perspective distortion, etc. Pretty sure that I could justify just about any of those measurements depending on what source image I used for scaling. But it did seem to work out closer to the 5.25" side more than not. Apparently a 133mm Plastruct ball may have been utilized by the model makers, so I'll stick with this for now and see how the rest of the details fit. I do have another request, of course. The pics below illustrate my attempt to model the 1/700 Tamiya Shinano part #52 as used for the "clamps" placed around the perimeter of the rear cone on the TIE. These are simplified versions of the anti-aircraft guns that the actual carrier had on board. I don't have anything higher resolution than the images shown behind the 3D model, so I'm not sure if I'm getting it right. It would be nice to see it "in the round". Does anyone else have a higher res pic(s) to donate to the cause? Thanks again! RE: Autodesk Fusion 360 Model - Hammer3246 - 03-13-2020 I can get them for you but not till the end of the month. I'm away at work. RE: Autodesk Fusion 360 Model - waterarc - 03-14-2020 Thanks Hammer, no problem on the timing - I have a lot of other details to model on this, and I’m sure that I’ll end up going down another rabbit hole on something else...
RE: Autodesk Fusion 360 Model - waterarc - 03-22-2020 As there's not much else to do right now while we wait out the virus, the TIE is getting some more attention. I am experimenting around with the placement of the rear cone "clamps" that are the Shinano parts. I'll need to work on the spacing once I have the main hull panel lines put in place. Not looking forward to that - panel lines are a pain to model in 3d, at least in my experience. I'll have to post a quick tutorial on how I do it in Fusion 360 at some point. Maybe someone else has a better way... Also, I mostly finished the bottom hatch - just a couple proportions to adjust here and there, but I think it looks decent compared to the few studio model pics that I have. I'm sure that the detail is a little off on the central 12-sided plug, but this is the only decent pic I have that shows the actual studio model with the plug in place. Once I get the cockpit ball to the point where I'm happy with how all the details are fitting, I'm going to start 3d printing some test pieces to see how things look. I'll need to get creative to fit the hull in the build volume of the Anycubic Photon that I'm using. I'll likely have to split it up in quadrants to fit, but I'll figure it out! I do want to add cockpit details at some point, but I'm going to focus on getting the hull complete so that I can post the STL files for anyone else who's interested in a physical build. Here's a couple pics: RE: Autodesk Fusion 360 Model - star-art - 03-23-2020 Nice work! The bottom mount "plug" is also on the front of the Rebel Blockade Runner so you should be able to get a better look that way.
RE: Autodesk Fusion 360 Model - waterarc - 03-26-2020 Charles, thanks for the suggestion - I would have totally missed this fact. So I snooped on over to the blockade runner section for a nice shot of the nose, and voila - there it was! This allowed me to approximate a fairly close rendition of it. RE: Autodesk Fusion 360 Model - Hammer3246 - 03-27-2020 Here's the gun! RE: Autodesk Fusion 360 Model - waterarc - 03-29-2020 Great, thanks again Hammer! I tweaked my model a bit to match your pic details. Hope your work trip was safe and uneventful with all this craziness going on. Currently I'm chipping away at the panel lines for the main hull. It's amazing how much more "real" a model looks with a couple panel lines. RE: Autodesk Fusion 360 Model - NS4 - 04-06-2020 Fantastic job - I can really appreciate the work your doing here and the attention to detail - Bravo! RE: Autodesk Fusion 360 Model - bg_451 - 04-10-2020 Agreed! This is superb! Thanks for the generosity. Can't wait to get a decent resin printer........after I win the lottery maybe .
RE: Autodesk Fusion 360 Model - waterarc - 04-11-2020 Very kind words from both of you - it keeps me inspired to keep the greeblies flowing... Below you can see that I've been working on the detail at the rear of the top hatch. I was actually looking forward to modeling the M10 wheel bogey - I have a fondness for the Sherman family of tanks I've also worked in the panel lines around the gun area on the chin. I hope to get the pew-pews modeled up here soon.Hey, anyone have any idea what the kit part labeled "A" is? I can't seem to find it called out in any of the maps or associated threads, but I could have missed it. Also, NS4 - I checked out your Narcissus page, and holy cow, for sure you understand the labor of love of modeling the details! I'm just a padawan compared to what you've done on that thing. Any time I start to feel overwhelmed and apathetic, I'll just hop on over to your page to remind myself that it's accomplishable. And bg_451 - the resin printers keep coming down in price. The Anycubic Photon that I have will reproduce extremely fine details (I print D&D minis as another hobby), and it can be had for under $300 US. They also just launched an even more economy version, the Anycubic Photon Zero for right around $150 US! For resin, I can highly recommend Siraya Tech's Fast Resin - it's relatively inexpensive, semi-flexible, sands very well, and takes paint great. Oh, and it doesn't stink like the other resins can - very important for not raising the ire of the significant other in the household... RE: Autodesk Fusion 360 Model - waterarc - 04-13-2020 Guns and chin detail are completed. Note that the LED holders were slid down on the gun tubes in the studio model pic - other prop pictures show the guns extended out with the LEDs in place, which is how I have modeled them. Thinking ahead to printing these out, I have chosen to keep the gun tubes as a separate part - likely I will use the actual brass tubes for durability and to prevent light shine-through when the LEDs are lit. The gun bosses will be an integral part of the hull and have holes through to the inside of the hull for wiring. In general, my practice for modeling details is to keep them as separate components that will be printed independently and glued on during assembly. I think this will look better for the most part. However, the resin printers have absolutely no problem with fine details, so some of the "flatter" details I may integrate onto the hull and let the printer do its thing. In any case, I intend to release the Fusion 360 files with all the details separate so that you can opt to go with whatever method your equipment is best suited for. I may offer the STL files with and without details separated - I think some folks are going to want to print this out at smaller scales (like 1:48) as mostly single pieces. On the other hand, some folks may want to print the bigger pieces on an FDM filament printer, sand/post prep, and then have the details resin printed. I'll try to ensure that all options are doable with my files. Happy Modeling! RE: Autodesk Fusion 360 Model - waterarc - 04-17-2020 More progress pics. The cockpit ball is essentially complete with all details (I think I got them all). Again, thanks to everyone who has posted kit scans over the years - they were a big help in establishing the details for the 3D model. I need to do some prep work to make all the parts printable, and I still need to figure out the wing support tube issue - I think I want to (dare I say it) deviate from the studio model by making the cockpit interior be the full inside diameter like the interior shots with the actor pilots. This would preclude using the full wing support tube that runs through the center. I think I'll take a stab at modeling some of the interior to see what room I have to work in a support structure. There may be some creative use of neodiddlyum (AVE - YouTube) magnets for holding this together. Anyway, I'm going to kick out a couple STL files here and see how some of these parts print, as I'm itching to get started on the physical build. RE: Autodesk Fusion 360 Model - Hammer3246 - 04-17-2020 Nice!! RE: Autodesk Fusion 360 Model - waterarc - 04-21-2020 Roughing in the shapes of the wing pylon. This will help me figure out the cockpit "roll cage" support structure while still providing room for a detailed interior. I've made the plug that inserts into the cockpit poka-yoke to aid with proper alignment - same for the wing panel attachment. I think magnets are a good solution for the hatches, canopy, and rear cone, but I'm wondering about the weight of the finished wings when fabricated from a buildup of sheet/cardstock and laminated with resin details. I have no delusion that I'm going to land any KoolShade, so I'm resolved to creating a resin-printable facsimile. Any advice on finished wing weights? Should I stay away from using magnets on the wings and pylons and go with a mechanical fastener? Thanks! RE: Autodesk Fusion 360 Model - Hammer3246 - 04-22-2020 The wings will be very heavy, I'd go the mechanical route. I have a SS resin printed TIE that I purchased on FB, I don't think I'd trust a magnet to hold them on. RE: Autodesk Fusion 360 Model - Turrican - 04-24-2020 Wow, awesome stuff. Great work so far. RE: Autodesk Fusion 360 Model - NS4 - 05-24-2020 (04-11-2020, 12:35 PM)waterarc Wrote: Also, NS4 - I checked out your Narcissus page, and holy cow, for sure you understand the labor of love of modeling the details! I'm just a padawan compared to what you've done on that thing. Any time I start to feel overwhelmed and apathetic, I'll just hop on over to your page to remind myself that it's accomplishable. LOL, thats very kind, thank you - but don't sell yourself short, you are doing some lovely work here. I have no doubt that the physical result will be equally beautiful. Going with all separate components is a good way to go - that's exactly how I did the Narcissus. Keep up the great work. RE: Autodesk Fusion 360 Model - waterarc - 08-02-2020 Gosh, I can't believe it's been nearly 4 months since my last post! I figured I should put something up here so you guys didn't think I'd died or something more serious like...(sharp breath intake)...lost interest Perish the thought! No, just been busy with work and other things that put food on the table and resin in the printer.So, here's a quick peek at the recent progress. Wing pylons are essentially complete. My next task was to figure out the inside structure of the cockpit while still allowing for a detailed interior. My first step has been to model the front dash area that is visible from the outside. Once again, the model scans found in this forum were invaluable for establishing the correct profiles and detail. The top of the dash that the pilot would see has some detail on it, but the movie prop photos that I have aren't clear enough to make out any recognizable kit parts. So I'm going to have some fun and get creative. Then I need to actually fit the dash to the cockpit - right now it's just hovering in place. I'm going to model a metal grate floor (since that's what's described in some Legends books that I've read), and the pilot's seat and yoke will be based on the full-size movie props. I'm also toying with the idea of doing blaster cannon detail under the bottom hatch like the Bandai models have. Maybe even making one of the hull panels removable with ribs and mechanical gubbins showing underneath....but I digress. Must stay on target. Oh, and I wanted to give a shout out to the artists behind Dark Fire Designs - check out their Gumroad store here: https://gumroad.com/darkfiredesigns If you're into Star Wars Legion, they have many stl files for printing out custom figures on your resin printer. Recently, they released a set of "Imperial Star Fighters" - a standard and an advanced. They really did a bang-up job on these. While they're not quite studio scale models, they have more than enough detail for the scale that they're intended to be printed out. I'm tempted by their pilot models...I'm going to need someone sitting in my model. If you happen to be interested in the Legion scale Star Wars figures, I can also recommend Skull Forge Studios (on Gumroad) and Seb Miniatures (on Gumroad and Patreon). Usual disclaimer - I'm not affiliated with any of these stores, but I like to support fellow artists. The fans do the best work! All the best! Hope to post again soon. RE: Autodesk Fusion 360 Model - vectorzero - 12-12-2020 Fantastic work here. I'm a huge fan of Fusion 360. Incredibly powerful software and free for the hobbyist! Very keen to see how you get on with the wings. My SS TIE uses Nice-N cast wing stars, a stainless steel sandwich approach for the panels and real koolshade. Clearly that is very heavy, but the wings are large and relatively thin, so if they were just resin they will warp over time. Going with thin laser cut steel eliminated that issue, but resulted in a heavier model. The wings are bolted to the armature as a result and the end caps hide the bolts. See post 'Studio scale TIE wing thickness info if you can' on the RPF for more details, and the differing approaches to wing construction for the ANH TIE variant. RE: Autodesk Fusion 360 Model - waterarc - 12-14-2020 Hey vectorzero! Thanks for the positive feedback. I definitely leverage the power of Fusion 360 in my hobby work, and continue to applaud Autodesk for their generosity. However, as of October of this year, they felt compelled to implement some changes in an attempt to reduce the number of folks abusing the free license for hobbyists and experimenters. Apparently their research identified a large number of free license users who were crossing the line with commercial use. In response, they have added in some restrictions to the free version to make it less attractive for folks who were using it for business purposes. Most of it didn't affect my utilization of the software; however, in January 2021 they are going to impose a quantity limit of 10 "active" files available for editing. While they are still working on the mechanics of how this will be implemented, it seems as though assemblies with a large part count, like my TIE, will be affected. They claim that the 10 slots can be swapped between your parts, but so far we don't know if this means real-time or if they will enforce daily or weekly caps to how may part activations/swaps can be performed. I'm kinda bumming about this, but I will just have to wait and see how they execute this. In the meantime, I've exported all my part files to step file format. The step file is a little less "editable", but if worse comes to worse, at least there is some 3d geometry to work with. I guess I could always suck up and deal with the full license cost, but I'd have then I'd need to try to subsidize it, and I really want to be able to share these files for free. We'll see how this goes. Thanks for the advice on the wing panels - I actually had not stumbled on that RPF link yet! Good stuff. I have just started on the wingstar hubs, but I haven't made too much progress yet. But yes, I've been kicking around several ideas for how to build up the wings. I'm still trying to keep the parts sized for printout on the standard resin printers, which is going to force me to make a multi-piece construct for the wingstar. As well, I'm going with the 3d-print simulant to the koolshade since I want this model to be approachable for the average joe. But for sure, a laminate construction is going to be the way to go. I've been looking at thin sheets of fiberglass and carbon fiber as a possible foundation to glue on the detail parts. More to come on this. Oh, and yes, I'm still messing around with the cockpit details. I'm close to having something that I'm happy with enough to share here in a posting - stay tuned! RE: Autodesk Fusion 360 Model - TazMan2000 - 12-18-2020 Amazing work! Very generous of you to offer you this model. I hope it works out. TazMan2000 RE: Autodesk Fusion 360 Model - bwayne64 - 12-21-2020 Very Sweet ! I just started using Fusion 360. Been a Lightwave 3d user since it came out. Fusion is a whole different animal. I can vouch for the 5 1/4 inch ball. A guy named Julien on here built a beautiful Tie, and he used a 5 1/4 ball. If he says it was right then I'd bet a pay check it was right, LOL. As for the Fusion changes can you save your parts on a local drive, or do they have to stay in the cloud. I'm worried if they ever shut down the free version, all my stuff would be lost. At the very least I would want to export the latest stl files to my computer. Can't wait to see your Koolshade substitute. I have some Koolshade, but not enough for a Tie. Man was that stuff was expensive. Looking good so far, Cheers, Joe Here,s a little stuff I did in Lightwave. Now gotta redo it all in Fusion, arggghhh ! http://www.studioscalemodelers.com/forums/thread-538.html RE: Autodesk Fusion 360 Model - waterarc - 12-30-2020 Hey Joe, thanks for the comments! I feel your pain on the CAD software migration - I started out in Autocad 2D on a 286 machine way back when, and I've matriculated through Unigraphics, Pro-Engineer, Solidworks, Creo, back to Solidworks, tried a bunch of freewares, and now I'm in Fusion 360. Fortunately, the STEP file format is pretty exchangeable between most solid modeling utilities (IGES can also be handy). The only bummer is that you lose all of the parametric relationships (or history, in Fusion 360) that you construct during modeling. So while you retain the final model geometry, you lose much of the ability to easily modify it through relationships. So to answer your question directly, yes, you can save your files off to your local hard drive to back them up. As you said, the working model exists in the cloud, but you can choose to export the file(s) in their native format (*.f3d) or *.stp. I have backed up both file types to my local hard drive to ensure that I have my bases covered. Ideally, I would like to continue working in the native file format in the cloud, but we'll see what they do with the new restrictions on the free version. Good to hear the confirmation on the 5 1/4" ball. I see that Jason (moffeaton) in the RPF thread referenced by vectorzero above got his hands on some original ANH TIE casts and also confirmed 5 1/4" for the outer ball and 5 1/8" for the inner ball form. His picture of the overhead instrument panel cast is coming in handy as well since I'm working on this area inside the cockpit. I'm still walking that fine line of trying to replicate the studio model appearance for details right up against the cockpit window, and then I'm transitioning to details seen in the full size mock-ups with the pilot actors. Some of the footage in the recent Mandalorian series has amped me up to keep plowing through this. The TIEs launching from the light cruiser scene was great - all the juicy TIE details were there, including seeing the red cockpit glow through the back hexagonal window and decent close-ups of the seeing the pilot's relative size and sitting position through the front cockpit window. My only complaint would be that they kinda goofed up the cockpit window size on some of the full-size mock-ups used on set, like during the junkyard scene... Alright, back to modeling for now! RE: Autodesk Fusion 360 Model - bwayne64 - 12-31-2020 Hey Man That's good to know that you can save your work. I hate to have to do things twice, LOL. Like I said earlier, I've been using Lightwave for years. It is surprisingly accurate for 3d printing. I've printed things that had an interference fit. But It doesn't have Any cad cam capability. Hence the switch to Fusion. I can't output from LW to Fusion,as LW is a polygonal modeler. Oh well, such is life. Yea, I've heard good things about the Mandalorian. I need to get Disney+ and catch up. Cheers Joe RE: Autodesk Fusion 360 Model - waterarc - 01-22-2021 Quick update on progress: cockpit interior detail is still moving along at a snail's pace. I've taken a little break on that to work on some of the wingstar details. Pic of the wing star "cap" is below. I have to admit that tracking down the kit parts in the scan library and creating a 3d model is very cathartic - I really groove on this. While the kit scans offer a good starting point for the 3d geometry, I find that I usually need a couple more views of the part to properly capture the depth and raised details. This typically results in googling for folks who have posted a build up of the actual kit to their website or youtube. I can usually find a pic or a still frame that shows me the part of interest. Sometimes, you just get lucky with finding detail photos of the actual part - for example, I stumbled upon an eBay listing for the 1/25 AMT Corvette Stingray carburetor parts that provided great closeup shots of these pieces that frame the Matra wheel on the wingstar cap. While this method of modeling is fine and dandy, it does make me think about other ways to digitally capture the model kit pieces accurately. I'm sure that other folks have tossed around the idea of actually having their kits 3d scanned. Likely some of the custom SS commercial builders are acquiring this resource and doing this already. But alas, I don't see that anyone is sharing their scan database...yet. Consumer level scanners are finally coming down to the price range that we might be able to start doing this ourselves. At work we have a FaroArm with the laser scanner attachment. I've watched the technicians very eagerly to see if it could be used for this purpose. Apparently the one we have "only" has a resolution of +/-0.003". Not sure if this would be sufficient to capture the very fine details of kit parts. Maybe I'll have them give it a try the next time we get it out. The other factor here is that these scanners typically produce a "point cloud" that is essentially an unstructured array of points in 3d space that define the shape of the part based on where the laser took a measurement. This usually requires some clean-up work to make it usable for anything like solid modeling or 3d printing. In some cases the engineers draft a solid model "under" this point cloud to re-generate an editable model and then delete the point cloud. Sooooo.....maybe we could convince someone(s) who are sitting on a pile of authentic original kits to let someone with a high-res scanner start archiving these kits.... It would be a super asset for folks like me who don't have the $$ to drop on the original kits - we could still have access to accurate replicas for being able to 3d print or incorporate in 3d models. However, I know that what I'm proposing here is a non-trivial amount of work, especially considering the effort that it would take to ensure that each part on a sprue was scanned completely, and the fact that we may not care about a lot of the parts on the sprue that aren't used in SS models. As well, the aforementioned cleaning up of the point clouds takes some time. Does anyone have experience with 3d scanning model kits? Feel free to chime in if you do - I'd love to hear about the challenges vs rewards for such an endeavor. Stay safe! RE: Autodesk Fusion 360 Model - Bjorn - 01-26-2021 Nicely modelled waterarc. I have had some success with a simple DavidScanner setup however the results are not really sufficient for 3D printing from directly. I merely use it as a reference for modeling more complex pieces. Perhaps if I was to make more changes to the setup I could get a better result but it suits my application. Traditional laser or structured light scanning is extremely difficult on reflective surfaces like raw vacuum metalised pieces, as they are too reflective for a decent result. A surface treatment is usually required to flatten the surface. A scanner with 0.003"resolution would be good for doing this however a FaroArm might be a different story? The parts are really small which makes them a challenge for most scanners. Let alone a contact scanner. If you have a go at it, I'd been keen to see the results. I have next to no experience at the moment with point clouds. I am used to working with mesh results in OBJ & STEP files which I import into Rhino prior to remodeling or surfacing. From all accounts, Fusion360 is a great tool. I just can't bring myself to learn it at the moment. Studiokitbash over on the RPF has started a Project Run and is aiming to scan his collection of donor kits. Not sure what scanner he has but he's still early into learning process of scanning and processing the scans. Best regards, RE: Autodesk Fusion 360 Model - waterarc - 01-26-2021 Bjorn, thank you for your words of encouragement and for referring me to the RPF thread with Studiokitbash's scanning project - very interesting and potentially exciting. It certainly highlights some of the challenges involved in this type of endeavor. Reading this thread has perhaps tempered my raw enthusiasm just a bit - at least it has put a "reality-frame" around the subject. I am still quite curious, and I will certainly poke around our instruments at work to see what capability there is, although I recognize that there is likely not a panacea at my fingertips Now back to my regularly scheduled program of research and model...
RE: Autodesk Fusion 360 Model - Nays - 02-04-2021 This is beautiful work. Can't wait to see more. RE: Autodesk Fusion 360 Model - TazMan2000 - 02-17-2021 Very impressive 3D work. TazMan2000 |