Hello all! My name is John and I am very excited to be a new member of this group! I am somewhat new to the process of replicating studio scale models, but I am a lifelong VFX nerd, both digital and practical. By day I am an applications engineer for a semiconductor handling company, primarily on the mechanical side of things, and by night I am an avid maker of things in my small garage shop. But most of all, I'm a bit OCD about details
, which is what started the journey that brought me here.
I am part of an online group that crafts Star Wars models specifically for 3D printing, and they released a model of the Escape Pod last year. I thought it looked fantastic until I actually started the process of preparing it for printing... I began noticing glaring differences between the model and other far more faithful, and beautiful, recreations like the one by David Goldberg, as well as images I've found from the film. Once I saw how different it was, there was no going back on making my own before going any further, so here I am! I cannot wait to take a deep dive into any available reference material, and I have a feeling this is the start of many more projects to come.
I have only just started roughing out the details using a combination of Maya and Solidworks and plan to create the greeblies (nurnies?
) and populate the model piece by piece. I've attached a few images, but again, I'm just starting the journey and getting my Maya sea legs back after a few years of living in Solidworks land. Speaking of which, if anyone has knowledge of a Maya <-> Solidworks workflow, I would be eternally grateful to hear about it!
Thank you again for the invite!
, which is what started the journey that brought me here. I am part of an online group that crafts Star Wars models specifically for 3D printing, and they released a model of the Escape Pod last year. I thought it looked fantastic until I actually started the process of preparing it for printing... I began noticing glaring differences between the model and other far more faithful, and beautiful, recreations like the one by David Goldberg, as well as images I've found from the film. Once I saw how different it was, there was no going back on making my own before going any further, so here I am! I cannot wait to take a deep dive into any available reference material, and I have a feeling this is the start of many more projects to come.
I have only just started roughing out the details using a combination of Maya and Solidworks and plan to create the greeblies (nurnies?
) and populate the model piece by piece. I've attached a few images, but again, I'm just starting the journey and getting my Maya sea legs back after a few years of living in Solidworks land. Speaking of which, if anyone has knowledge of a Maya <-> Solidworks workflow, I would be eternally grateful to hear about it!Thank you again for the invite!

